Equipment and crafting

Equipment that earns its keep: what to craft first

Choose equipment around your next goal, avoid quality gambles and make gems and enchantments work for the jobs you do most.

Illustration of armour, a sword, boots and gemstones arranged on an armourer’s workbench.

Start with a job, not a colour

A higher-quality item is useful only if its bonuses help what you are doing. Before crafting, choose a goal: finish more Crypts with the same Tar, shorten construction or research, improve gathering, or strengthen a particular army.

Inspect the equipment you already own and identify the weakest useful slot. One relevant replacement can be a better investment than starting several unrelated sets. This is a priority framework rather than a fixed shopping list: the right order depends on your bottleneck and available materials.

Choose your first equipment project

Your current bottleneckBonuses to inspectA useful comparison
Crypt explorationExploration efficiency and applicable Crypt bonusesCarter's setup and the Tar needed for your usual target
Long journeysApplicable march speedThe actual march preview with each setup
Construction or researchThe relevant development speedThe timer before starting the upgrade
GatheringGathering speed and carrying capacityThe full trip and the amount brought home
CombatStrength and health for the troops you sendA comparable battle report and recovery cost

For Carter, inspect the available exploration sets such as Tomb Raider or Omniscience and compare their actual bonuses with your current gear. For travel and gathering, inspect Swift Wayfarer pieces. Names and quality alone do not replace reading the item panel.

Use Captain loadouts by task to pair the job with the right Captain. Equipment and Artifacts are separate parts of the setup; a good Artifact does not make unrelated equipment useful.

Avoid an unnecessary quality gamble

Crafting uses four required materials. Mixing material qualities introduces a chance of receiving a lower-quality result than the one you hoped for. Materials of the same quality guarantee the corresponding equipment quality.

Read the result probabilities before confirming. If the desired result is not guaranteed, decide whether you can accept the lower outcome. Do not mentally price the craft as though the best result were certain.

When materials are scarce, consider waiting to combine them to the desired quality instead of repeatedly crafting replacements you will soon stop using. Equally, a modest guaranteed item that solves today's problem can be useful; waiting indefinitely for perfect gear also has a cost.

Collect materials for a specific piece

The Forge is where you craft equipment. Common Crypts provide materials for standard equipment, while epic Crypts provide materials for unique equipment. Rare Crypts supply gems rather than standard crafting materials.

Choose a target piece first, list its missing materials and inspect the relevant Crypt rewards. Budget Tar around that gap. A higher-level Crypt is not automatically the most economical answer when you need one particular material and cannot efficiently finish it.

The Carter guide explains the difference between exploration efficiency, Tar capacity and cost reduction. Use that distinction before spending Tar to support a crafting project.

Match gems and enchantments to the same job

An equipment piece has a gem slot and an enchantment slot. Socketing requires the relevant Academy research. Choose bonuses that support the piece's intended use instead of putting your rarest available gem into the first empty slot.

Removing a gem requires the appropriate Jeweler's Pincers. An enchantment cannot be recovered intact: dispelling it destroys it. Check removal costs before putting valuable upgrades into temporary equipment.

Gems can be combined into higher-quality gems. Disenchanting gems yields rare Flickering Dust, which can be used for gem crafting after the required Blacksmithing research. Treat disenchanting as a spending decision: check that the gem is not needed for another setup before consuming it.

Keep a short plan for each frequently used piece: who wears it, what job it supports and which socket bonus would improve that job. This helps avoid expensive changes every time you switch activities.

Check the benefit before committing more materials

Compare the relevant screen with the old and new equipment. For travel, compare march times; for development, inspect the proposed timer; for combat, compare similar reports rather than changing several variables at once.

Do not assume equipping development gear after starting a queue will shorten the existing timer. Prepare the setup before committing, as described in Aurora and Farhad preparation.

Keep useful older equipment until you know whether another Captain can use it. Before dismantling anything, inspect the preview and confirm that you are not removing a working alternative loadout.

Include repairs in the cost

Equipment durability is another reason to budget beyond the initial craft. Repairing a worn item costs Silver and reduces its maximum durability by one. Higher-rarity gear costs more to repair, and an item at 0/1 can no longer be equipped or repaired.

Inspect durability before a long session. When a favourite piece is approaching the end of its usable life, plan its replacement rather than discovering the problem just before an important battle. Do not dismantle a useful item simply to chase a specific material: the recovered crafting material is random.

A simple crafting checklist

  • Name the activity and the specific bonus you want to improve.
  • Check the intended wearer and the item's requirements.
  • Compare the new item with what is already equipped.
  • Review all four materials and the displayed quality probabilities.
  • Budget socket upgrades and any later removal cost.
  • Equip the finished piece and verify the relevant bonus or preview.

Invest next in the setup you use most or the one holding back your next goal. A focused collection of useful equipment is easier to maintain than many half-finished projects.

Check current requirements in-game before committing troops or resources.

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