Research and growth

Total Battle research costs: plan your next Guardsmen upgrade

Find the right research cost table, count unfinished prerequisites and budget the buildings, Valor and first troop batch needed for a Guardsmen upgrade.

Editorial illustration of an Academy desk with resource samples, research diagrams and an hourglass.

Where to find Total Battle research costs

Use the cost guide to choose a research branch, then find the technology and level you need. For a Guardsmen upgrade, start with the troop research tables and check the requirements shown in your Academy.

Your remaining cost depends on your current progress. The final unlock is only one part of the bill if prerequisite technologies or building upgrades remain unfinished.

Choose the right cost table

You are planningStart here
A new troop tierTroops
Army improvementsArmy modernization
Required building levelsBuildings
Equipment researchBlacksmithing
Crypt researchArcheology
Production improvementsEconomy
Monster progressionMonsters
Transport and march-related researchLogistics

Use the entry labels and your in-game research tree together. Two technologies with similar names can belong to different parts of your plan.

Count only what you still need

Open the target technology and work backwards through its unfinished requirements. Write down each required level once. Mark completed requirements as already paid rather than adding their historical cost to your remaining target.

For every unfinished step, record the resources, Valor or other currency shown, the required building level and the time. Keep those units in separate columns: a large resource balance does not cover missing Valor.

Keep three budgets separate

BudgetWhat belongs in it
BuildingsRequired upgrades and their construction resources or special items
ResearchUnfinished prerequisites and the final unlock
First armyTraining the troop types and quantities you intend to use

This prevents a common planning mistake: reaching the new tier with nothing left to train it. Also reserve enough for ordinary recovery and city running costs after the upgrade.

A simple remaining-cost example

Suppose your own notes show 12 million of a resource for unfinished research and 8 million for required buildings. Your project total for that resource is 20 million. If you already hold 7 million, you still need 13 million, plus whatever you reserve for training and recovery.

These are illustrative numbers, not a quoted Guardsmen-tier cost. Repeat the calculation separately for every resource and currency on your actual requirements list.

Do not add both a cumulative total and all the individual rows that make up that total. Check the table heading before using a figure.

Prepare the timer as well as the resources

Review your Aurora and Farhad setup before starting construction or research. Compare the final time displayed with the Speedups and help you expect to use.

If an event is part of your timing plan, read its current rules before finishing the unlock. Avoid assuming that increasing your tier mid-event changes an already-set goal or shop offer.

Check the first army before committing

Write down the troop types, quantities and training costs for your first useful march. Confirm that your Food balance can support the plan, and use the Guardsmen upgrade checklist for the final readiness check.

This page helps you assemble a remaining-cost budget. The linked tables provide the reference entries; the requirements shown in your Academy decide what your account still needs.

Check current requirements in-game before committing troops or resources.

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