Temple

Army recovery

Temple

Revive eligible fallen troops before the recovery window expires. Upgrading the Temple reduces revival costs and increases Sacred Potion production.

Temple: City buildings

Overview

The Temple revives a portion of your fallen troops. Select the troop type and number, then choose Revive; revived troops are immediately ready for battle.

Recovery limits

  • Up to 90% of troops lost while attacking can be revived.
  • Up to 75% of troops lost while defending can be revived.
  • Fallen troops remain available for revival for seven days.

Revive eligible troops before the seven-day window expires.

Revival costs

Gold is used for attack losses and Silver for City defence losses. The Temple also produces Sacred Potions; check the available revival options for the troops you select.

The cost depends on troop type, level and number. Upgrading the Temple reduces the cost. In the table, a factor of 2 means the base revival cost is divided by two.

Level benefits

Compare the revival-cost reduction factor, hourly Sacred Potion production and potion storage limit.

LevelMightRevival cost divided bySacred Potions per hourMaximum Sacred Potions
111.041.1265
221.061.2290
361.081.3315
4151.111.4340
5251.131.5365
6501.161.6390
7901.191.7415
81501.221.8440
92301.271.9465
103101.332.0490
114401.362.1515
126301.402.2540
138101.442.3565
141,1001.482.5600
151,6001.532.7650
162,5001.582.9700
174,0001.633.2770
186,0001.683.5840
198,0001.743.9940
2010,0001.814.41,050
2114,0001.915.01,200
2216,0002.025.71,370
2318,0002.156.51,560
2422,0002.317.51,800
2526,0002.518.62,060
2630,0002.689.82,350
2734,0002.8811.02,640
2839,0003.1312.22,930
2945,0003.4413.43,220
3053,0003.8414.63,510
3163,0003.9315.83,800
3275,0004.0317.14,100
3390,0004.1318.44,400
34108,0004.2319.74,700
35130,0004.3421.05,000
36139,0004.4622.35,300
37149,0004.5923.65,600
38160,0004.7224.95,900
39171,0004.8726.26,200
40183,0005.0227.56,500
41196,0005.1728.86,800
42210,0005.3430.17,100
43225,0005.5231.47,400
44241,0005.7132.77,700
45260,0005.9134.08,000

Upgrade costs

Resources needed to reach each building level. A dash indicates no cost is listed.

LevelLumberIronStoneGreat Architect’s Blueprints
1100100100
2300300300
3500500500
41K1K1K
52K2K2K
65K5K5K
710K10K10K
820K20K20K
930K30K30K
1050K50K50K20
11100K100K100K
12150K150K150K
13200K200K200K
14300K300K300K
15400K400K400K150
16600K600K600K
17800K800K800K
181M1M1M
191.5M1.5M1.5M
202M2M2M650
212.5M2.5M2.5M
223M3M3M
233.5M3.5M3.5M
244M4M4M
255M5M5M1.6K
266M6M6M
277M7M7M
288M8M8M
2910M10M10M
3012M12M12M4K
3114M14M14M
3216M16M16M
3319M19M19M
3422M22M22M
3525M25M25M9K
3628M28M28M
3731M31M31M
3835M35M35M
3939M39M39M
4044M44M44M16K
4149M49M49M
4255M55M55M
4361M61M61M
4468M68M68M
4575M75M75M27K