Temple

Army recovery

Temple

Revive eligible fallen troops before the recovery window expires. Upgrading the Temple reduces revival costs and increases Sacred Potion production.

Temple: City buildings

Overview

The Temple revives a portion of your fallen troops. Select the troop type and number, then choose Revive; revived troops are immediately ready for battle.

Recovery limits

  • Up to 90% of troops lost while attacking can be revived.
  • Up to 75% of troops lost while defending can be revived.
  • Fallen troops remain available for revival for seven days.

Revive eligible troops before the seven-day window expires.

Revival costs

Gold is used for attack losses and Silver for City defence losses. The Temple also produces Sacred Potions; check the available revival options for the troops you select.

The cost depends on troop type, level and number. Upgrading the Temple reduces the cost. In the table, a factor of 2 means the base revival cost is divided by two.

Level benefits

Compare the revival-cost reduction factor, hourly Sacred Potion production and potion storage limit.

LevelMightRevival cost divided bySacred Potions per hourMaximum Sacred Potions
111.041.1265
221.061.2290
361.081.3315
4151.111.4340
5251.131.5365
6501.161.6390
7901.191.7415
81501.221.8440
92301.271.9465
103101.332.0490
114401.362.1515
126301.402.2540
138101.442.3565
141,1001.482.5600
151,6001.532.7650
162,5001.582.9700
174,0001.633.2770
186,0001.683.5840
198,0001.743.9940
2010,0001.814.41,050
2114,0001.915.01,200
2216,0002.025.71,370
2318,0002.156.51,560
2422,0002.317.51,800
2526,0002.518.62,060
2630,0002.689.82,350
2734,0002.8811.02,640
2839,0003.1312.22,930
2945,0003.4413.43,220
3053,0003.8414.63,510
3163,0003.9315.83,800
3275,0004.0317.14,100
3390,0004.1318.44,400
34108,0004.2319.74,700
35130,0004.3421.05,000
36139,0004.4622.35,300
37149,0004.5923.65,600
38160,0004.7224.95,900
39171,0004.8726.26,200
40183,0005.0227.56,500
41196,0005.1728.86,800
42210,0005.3430.17,100
43225,0005.5231.47,400
44241,0005.7132.77,700
45260,0005.9134.08,000

Upgrade costs

Resources needed to reach each building level. A dash indicates no cost is listed.

LevelLumberIronStoneGreat Architect’s Blueprints
1100100100—
2300300300—
3500500500—
41K1K1K—
52K2K2K—
65K5K5K—
710K10K10K—
820K20K20K—
930K30K30K—
1050K50K50K20
11100K100K100K—
12150K150K150K—
13200K200K200K—
14300K300K300K—
15400K400K400K150
16600K600K600K—
17800K800K800K—
181M1M1M—
191.5M1.5M1.5M—
202M2M2M650
212.5M2.5M2.5M—
223M3M3M—
233.5M3.5M3.5M—
244M4M4M—
255M5M5M1.6K
266M6M6M—
277M7M7M—
288M8M8M—
2910M10M10M—
3012M12M12M4K
3114M14M14M—
3216M16M16M—
3319M19M19M—
3422M22M22M—
3525M25M25M9K
3628M28M28M—
3731M31M31M—
3835M35M35M—
3939M39M39M—
4044M44M44M16K
4149M49M49M—
4255M55M55M—
4361M61M61M—
4468M68M68M—
4575M75M75M27K

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