Army planning

Revive or retrain? Make your Silver go further

Compare the real cost of recovery, replacement and waiting before rebuilding your army.

Fantasy illustration accompanying the ClanOps army planning guide

Compare the same number of troops

The cheapest way to rebuild depends on the unit, your bonuses and the active event. Compare the recovery price for the troops actually recoverable with the training price for that same number. Permanent casualties still need replacing separately.

Do not compare a revival bill for 900 survivors with the price of training the original 1,000 and conclude the difference is all a discount.

Check the currency before the price

Ordinary attacking casualties generally use Gold for revival, while eligible defending casualties use Silver. Sacred Potion is another recovery resource. Ruthless Slaughter changes eligible attacking recovery to Silver; Thirst for Battle reduces player-attack recovery costs.

Specific events can override general rules. Use the recovery screen for the actual battle, especially for epics. A Silver revival day is not a promise that every event uses Silver, or that every casualty is recoverable.

A worked comparison

These numbers are illustrative, not game prices. Suppose 1,000 troops fall and 900 are recoverable:

OptionImmediate costRemaining work
Revive 900900,000 SilverTrain the 100 permanent losses
Train 900 replacements720,000 Silver plus applicable FoodAlso replace the other 100; wait for training or use speedups

In this example, training the recoverable portion saves 180,000 Silver before considering Food and time. Revival might still be worthwhile if you need the army immediately for an agreed raid. Add any training speedups to your decision rather than pretending time is free.

Treat unit groups separately

Regular trainable troops, monsters and temporary mercenaries need different decisions. Do not apply one average recovery cost to every unit. Check whether you can replace the exact troop, which resources replacement consumes and whether a temporary unit has enough time left to be useful.

A mass-revive button is convenient, but selective recovery can preserve resources for the strongest parts of the next march. Inspect the result before confirming.

Prepare a fair training quote

Activate your intended training setup before checking replacement costs and duration. A Food deficit or missing bonus can make a training quote misleading. Compare the final screen rather than a remembered price from last week.

Read Food deficit explained and training speed versus queue size.

Decide before the next attack

Keep a simple reserve: enough to restore your next planned march, plus a margin for an unexpectedly poor result. Stop attacking when another recovery would spend resources reserved for a more important goal.

Do not dismiss casualties while still comparing options: first understand the recovery deadline and whether dismissal removes the option to revive. The useful saving is the one you can make without losing a troop you intended to keep.

Check current requirements in-game before committing troops or resources.